﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using LibRadiant.Main;
using SlimDX.Direct3D9;

namespace LibRadiant.Experimental
{
    internal class SphereEntity : Entity
    {
        internal SphereEntity(D3D9Core inContext)
            : base(inContext)
        {
        }
        protected override Mesh CreateBaseMesh()
        {
            Mesh ret = Mesh.CreateSphere(Device, 3, 30, 30);
            //Mesh ret = Mesh.CreateTeapot(Device);
            ret.ComputeNormals();
            return ret;
        }
    }
}
